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	<title>FANCYWIRES</title>
	<link>http://fancywires.com</link>
	<description>FANCYWIRES is a Grasshopper thing</description>
	<lastBuildDate>Wed, 25 Aug 2010 19:07:20 +0000</lastBuildDate>
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		<title>Wall + Beer = Biergarten</title>
		<description><![CDATA[A renovation of an old gas station into a biergarten (translation: beer garden) by R+L is now open for business in Brooklyn, just in time for summer (and of course Oktoberfest).  Go check out Loreley if you&#8217;re in the Williamsburg neighborhood. The waviness in the background is a hand-built parametric undulating brick wall.  Hopefully I can now [...]]]></description>
		<link>http://fancywires.com/?p=509</link>
			</item>
	<item>
		<title>Single Line Font</title>
		<description><![CDATA[Of ongoing letterly interest has been finding a single line font for use in various fabrication fun.  We&#8217;re still looking for a truly GH compatible solution, but in the meanwhile here&#8217;s a hack of a hack that works with at least one machine tool font.  The true type fonts (there seem to be five floating [...]]]></description>
		<link>http://fancywires.com/?p=499</link>
			</item>
	<item>
		<title>Multi Source &#8211; 2 Ways</title>
		<description><![CDATA[Here&#8217;s a very basic definition that demonstrates the power of data trees and [Pull Point] or [Closest Point]. From a basic 5 x 5  point grid it will determine which of those points are closest to any number of referenced points.  Something like this could be the basis of an attraction/repulsion type definition. DEFINITION multiSource.ghx [...]]]></description>
		<link>http://fancywires.com/?p=486</link>
			</item>
	<item>
		<title>Smoooothing</title>
		<description><![CDATA[This example is rather contrived, but if you can exert a high degree of control over the creation of meshes it&#8217;s possible to get some nice topological smoothing.  The base geometry of the second image is composed of all quad faces. This definition uses WeaverBird 0.2 components (thanks Giulio!) so you&#8217;ll have to install the plug-in [...]]]></description>
		<link>http://fancywires.com/?p=451</link>
			</item>
	<item>
		<title>Pillow Talk</title>
		<description><![CDATA[A (top secret) project in the very early stages, using quick GH studies for both rationalization of the structure and modeling of  ETFE pillows and their frames. More on this later when it gets off the ground&#8230;]]></description>
		<link>http://fancywires.com/?p=443</link>
			</item>
	<item>
		<title>Project-o-Matic</title>
		<description><![CDATA[A WIP based on the ever-popular Make2D command in Rhino (but really I just wanted a reason to draw some dashed lines). How does Make2D work for NURBS objects?  I have no idea.  A cursory Google search leads me to believe it might, in part, be based on render meshes and surface normals (pointing towards [...]]]></description>
		<link>http://fancywires.com/?p=432</link>
			</item>
	<item>
		<title>Bang Letter</title>
		<description><![CDATA[I&#8217;m not sure I would have followed the same procedure if I started completely from scratch, but just when you thought it couldn&#8217;t get better&#8230;  Exploding letters! One little caveat, no symbols comprised of more than one piece (sorry all you !?%;=:ij lovers, but &#8221; lovers you&#8217;re still in luck). If you look under the [...]]]></description>
		<link>http://fancywires.com/?p=418</link>
			</item>
	<item>
		<title>Bang Text</title>
		<description><![CDATA[As a logical extension of my current fixation with text and circles, exploding circle packed words was clearly the next step (obviously). Using a counting timer, the words are setup to &#8220;explode&#8221; when hit by a &#8220;bullet&#8221;. The use of txtLines and theEngine again comes from Grasshopper Tools in C#.  Idea shamelessly ripped off from [...]]]></description>
		<link>http://fancywires.com/?p=410</link>
			</item>
	<item>
		<title>Golf Ball</title>
		<description><![CDATA[So a looooooong time ago (back in the list only days) I created a definition based on an example from RhinoScript 101 (Page 63) for packing circles on a sphere. Well, I can&#8217;t find the file and if I could it&#8217;s probably too old to be readable.  So I created the definition again this time [...]]]></description>
		<link>http://fancywires.com/?p=384</link>
			</item>
	<item>
		<title>Profile Extrude</title>
		<description><![CDATA[Not very high on the excitement scale, but here&#8217;s a utility definition to extrude any number of profile shapes along any number of curves. The curves don&#8217;t need to be linear since the definition uses [Sweep1] instead of [Extrude Linear]. Specify an insertion point to determine where the profile is located with respect to the [...]]]></description>
		<link>http://fancywires.com/?p=364</link>
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